AI Insights · Timothy · December 2022
Top 5 Tycoon Games Performance in Netherlands Q4 2022
Explore the performance of the top 5 tycoon games in the Netherlands during Q4 2022. Metrics include weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 tycoon games in the Netherlands showcased interesting trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of Township, Hay Day, Family Island — Farming game, Last Fortress: Underground, and Zoo 2: Animal Park.
Township saw a fluctuating trend in weekly revenue, starting at approximately $43K and peaking at around $75K in the last week of October. Weekly downloads showed a slight increase mid-quarter, reaching approximately 9.8K in mid-October before ending the quarter at around 11.8K. The game also maintained a relatively stable number of weekly active users, peaking at over 84K in the final week of December.
Hay Day experienced significant revenue spikes, notably around the end of October with a peak of approximately $114K. Weekly downloads saw a gradual increase, ending the quarter with about 7.2K. The game also had a steady rise in weekly active users, culminating at an impressive 375K by the end of the year.
Family Island — Farming game showed a steady increase in weekly revenue, peaking at around $36K in the last week of December. However, weekly downloads displayed a declining trend, starting at approximately 5.1K and ending the quarter at about 2.6K. Weekly active users also decreased over the quarter, from around 11.5K to 8.2K.
Last Fortress: Underground had stable weekly revenue with a peak of approximately $30K in mid-December. Weekly downloads increased towards the end of the quarter, reaching around 4.6K. The game also saw a rise in weekly active users, peaking at roughly 11K in the final week of December.
Zoo 2: Animal Park exhibited a varied revenue trend, with peaks at approximately $14.7K in late November and around $8.9K in mid-December. Weekly downloads remained relatively stable, ending the quarter at about 2K. The game maintained a consistent number of weekly active users, with a slight increase towards the end of the year, peaking at around 38.4K.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.